アプリのローカライズに向けてメモ
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LocalizationTest : MonoBehaviour { [SerializeField] private Text Test_text; void Start() { //Application.systemLanguageでOSの言語判別 //返り値はSystemLanguage.言語 //言語が日本語の時 if (Application.systemLanguage == SystemLanguage.Japanese) { Test_text.text = "猫"; } //言語が日本語以外の時 else { Test_text.text = "Cat"; } }